Cook and serve
Prepare ingredients, discover recipes, and deliver every order before your guests lose their patience.
Grow ingredients, cook hearty meals, serve travellers from every corner of the realm, and turn a small tavern into a legendary destination. Alone or with friends.
Organise the work, look after your resources, and make sure every guest leaves with a story worth telling.
Prepare ingredients, discover recipes, and deliver every order before your guests lose their patience.
Plant your own crops, collect water, chop wood, and care for the animals around the inn.
Humans, elves, dwarves, and orcs arrive with their own tastes... and they do not always get along.
Divide the work and coordinate the kitchen, bar, garden, and dining room in shared games.
Inn Simulator is being built as a cooperative experience from day one. The world, economy, and inventory are shared; every player decides how to help the business thrive.
This space will grow with development updates, new screenshots, and gameplay videos.
A concise summary of the key milestones in the builds published so far.
A major visual and audio update that establishes Inn Sim's new identity and makes character tuning configurable during development.
A rendering and distribution fix so the downloadable build preserves the map visual layout.
A visual and tooling update that lays the groundwork for a far more detailed inn while keeping the top-down gameplay readable.
A focused bug-fix update that keeps cooking recipes easy to browse and select as the recipe book grows.
The largest alpha update so far: shared progression, fishing, full persistence, shared storage, and a reorganized interface for teams of up to four players.
An update that deepens the farming, cooking, and service loop with new ingredients and dishes.
An iteration focused on keeping the inn enjoyable after a group has mastered the basic loop.
Daily management gains tools that let the garden, kitchen, and hall work better as a team.
The first build designed for longer sessions and meaningful co-op testing.
The gameplay foundation expands with production, customers, and a first economy.
The first public prototype: a small inn, a garden, and the core work loop.
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